Especially if you play PvP with your Hunter, stopcasting macros at least for the most important combat abilities are indispensable. That’s because abilities such as Aimed Shot, Cobra Shot or Steady Shot are castable while moving, and when you begin casting one of them, you won’t be able to use another instant shot, such as Kill Shot, until the cast is complete. This way you can lose precious seconds, and fail to kill an opponent, interrupt a major heal, or heal yourself if needed, simply because you’ve begun casting one of the castable shots, which takes up to 2.38 sec.

Here are a few examples of stopcasting macros that any Hunter should use.

Macro codes:

stopcasting kill shot


#show
/stopcasting
/stopcasting
/cast Kill Shot

stopcasting exhilaration


#show
/stopcasting
/stopcasting
/cast Exhilaration

stopcasting disengage


#show
/stopcasting
/stopcasting
/cast Disengage

stopcasting counter shot


#show
/stopcasting
/stopcasting
/cast Counter Shot

Each macro works just as the spell it contains, whenever you use it. However, if you have begun casting an ability which cannot be interrupted if you move, such as Steady Shot or Cobra Shot, the cast will immediately be interrupted, and the spell in the macro cast instead.

So, if your for example, your target’s HP has reached the Kill Shot activation point, and you’ve begun casting Steady Shot, you can quickly cancel the Steady Shot by using the Kill Shot stopcasting macro instead.

Restrictions:

Required class – Hunter

Tips:

You can use a stopcasting macro instead of each and every non-castable ability you have as a Hunter. If you don’t want to bother with that, at least the ones above are really useful.

The reason you have to have two /stopcasting lines in the macro, is that if you have only one, you’ll have to press the macro two times.

Tagged with:

Filed under: Hunter Macros

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